The NEH Summer Institute, “Humanities Heritage 3D Visualization: Theory and Practice,” will be held at ASU-Jonesboro and University of Arkansas-Fayetteville from June 17 – July 5, 2013.
Week One: Opening the Digital Toolbox for Real-time Visualization (Held at Arkansas State University, Jonesboro in the Delta Center for Economic Development)
Sunday, June 16, 2013 Participants arrive in Jonesboro, AR for Institute. Welcome reception: Location: TBA
Monday, June 17, 2013 Introductions: Humanities Heritage 3D Visualization: Theory and Practice—overview. Note: All morning sessions run from 8:30-11:30. Afternoon sessions run from 1-5 p.m.
- Morning session (Delta Center): Facilitated by Professor Alyson Gill (ASU) and Professor David Fredrick (UAF). Evaluation 1: Expectations questionnaire. Participant Introductions.
- Afternoon Session: Keynote address: Dr. Lisa Snyder. “A Conversation about Compulsion, the World’s Columbia Exposition of 1893, and Virtual Reality” Chad Keller: Introduction to GoogleSketchUp. (CDI Lab)
- Opening reception 6 p.m. – close at Omar’s Uptown on the upstairs terrace. (Cash bar)
Tuesday, June 18, 2013
- Morning session (Delta Center): Dr. Lisa Snyder (UCLA) will give an introduction to VSim.
- Afternoon Session: (CDI Lab): Hands-on work with Dr. Snyder (VSim)
Wednesday, June 19, 2013
- Morning session: Presentation by Professor Diane Favro (University of California, Los Angeles), who will discuss Digital Karnak. Discussion of representational issues with participants, using Rome Reborn and Digital Karnak to illustrate representational challenges.
- Afternoon Session: (CDI Lab) Chad Keller: Introduction to 3D Studio Max
- Evening Reception at the home of Arkansas State University Chancellor Tim Hudson and Dr. Deidra Hudson. The reception will take place at the Chancellor’s Residence on Wednesday, June 19, 2013, at 5:30 – 7:00 p.m. Casual attire.
Thursday, June 20, 2013
- Morning session: Presentation by Dr. Ruth Hawkins, ASU Heritage Sites director, on Heritage Sites, Lakeport Plantation reconstruction, and Rohwer Japanese-American Internment Camp.
- Afternoon Session: (CDI Lab): 123D Catch Tutorial (Chad Keller)
Friday, June 21, 2013
Saturday, June 22, 2013
Travel by ASU bus to the Lakeport Plantation in Lake Village, AR and to the Rohwer Japanese-American Internment Camp in Rohwer, AR. Lunch will be provided at the Lakeport Plantation for Institute participants. Return in p.m.
Sunday, June 23, 2013
Free day. CDI Lab will be open. Optional trip to Crowley Ridge Nature Center for additional explanation of the unique topography of this region.
Week Two: Interpretive Elements and the Power of the Interactive Model (Held at Arkansas State University, Jonesboro)
Monday, June 24, 2013
- Morning session: The second week will focus on building appropriate interactivity into virtual environments, with an introductory lecture by Professor Chris Johanson (Department of Classics, UCLA) on the application of digital tools and techniques to social historical research questions from classical antiquity.
- Afternoon Session: (CDI Lab): Hands-on work with Professor Johanson
Tuesday, June 25, 2013
- Morning session: Professor Bernie Frischer will discuss Rome Reborn and the 3D model of Hadrian’s Villa and 3D data capture, modeling, and restoration of sculpture.
- Lunch “brown-bag” session: Presentation by Professor Bernie Frischer who will introduce Digital Applications in Archaeology & Cultural Heritage, a recently launched online peer-reviewed journal of which Frischer is Editor and Gill is Associate Editor. The journal is the world’s first on- line, peer-reviewed journal in which scholars can publish 3D digital models of the world’s cultural heritage sites and monuments and associated academic articles, aiming both to preserve digital cultural heritage models and to provide access to them for the scholarly community to facilitate the academic debate.
- Afternoon Session: (CDI Lab) “Live Demonstration of the Virtual Hadrian’s Villa Project” by John Fillwalk, Director of IDIA Lab at Ball State University
Wednesday, June 26, 2013
- Morning session: Professor John Fillwalk (IDIA Lab, Ball State University) will present several recent Digital Humanities simulation projects created by IDIA Lab. These multi-user virtual environments have been produced in live game engines such as Unity 3D and CryEngine/Blue Mars. (CDI Lab): Hands-on work with Professor Fillwalk.
- Afternoon Session: Professor David Fredrick (UAF) will then use digital reconstructions of houses in Pompeii to introduce participants to modeling at the domestic scale, when there is significant (but far from complete) material evidence for everyday life. The lecture will discuss the distinction between capturing 3D data scientifically and telling stories through modeling and texturing choices. (CDI Lab): Hands-on work with Professor Fredrick: introduction to UV mapping and texturing, and the effective use of lighting and cameras in Unity.
Thursday, June 27, 2013
- Morning session: Participants will travel by bus with Dr. Ruth Hawkins to visit the boyhood home of Johnny Cash in Dyess, AR.
- Afternoon Session: Participants will travel with Dr. Hawkins by bus to the Hemingway-Pfeiffer house and studio in Piggott, AR, in which Ernest Hemingway spent considerable time during his marriage to Pauline Pfeiffer. Both sites have been reconstructed by the CDI in Second Life and Open Sim, and are now being moved into Unity. Lunch will be served at the Hemingway-Pfeiffer site.
Friday, June 28, 2013
- Morning session: (CDI Lab): More complex UV mapping and detailed texturing: the workflow from Cinema 4D to Photoshop to Unity. Chart possibilities for future collaborations.
- Lightning rounds: Presentations by participants. The public will be invited to this session.
Travel by bus to University of Arkansas, Fayetteville in afternoon.
Week Three: From Macro to Micro in Unity3D (Held at University of Arkansas, Fayetteville)
Saturday, June 29, 2013 (The sessions on Saturday will be in the lab in JBHT. The start time will be 10:00 AM, due to the time of arrival Saturday night.)
- Morning session: Professor David Fredrick will guide participants through a play session and critical review of Assassin’s Creed II and Revelations, which bring the immersive power of contemporary game creation to bear on Renaissance Florence, Venice, and Rome. Participants will play specific sections of each release, as the basis for theoretical discussion of historical accuracy and appropriateness, and practical discussion of game mechanics, GUI, and texturing. Many users of 3D environments–especially high school and university students–approach these environments with a long history of game play, and it is important to be aware of their expectations with respect to visual style, navigation, and interactivity.
- Afternoon Session: Under the direction of Professor Fredrick, institute participants will begin modeling ′′from the ground up′′ the House of the Ara Massima in Pompeii, including furniture, lamps, and plants. Instruction will range from large-scale techniques (how to import terrain height maps and use sky-boxes) to minute treatments of ′′grunge,′′ the wear-and-tear of use that powerfully contributes to the sense of place in the creation of texture assets, since this is something gamers expect but is often lacking from heritage visualizations.
- Evening Reception at the Crystal Bridges Museum of American Art with lecture given by Dr. Fred Limp.
Sunday, June 30, 2013 Free day. Optional Guided Tour of Prairie Grove Civil War Battlefield. See also CAST’s Visualization of the site.
Monday, July 1, 2013
- 9:30am – 1:30pm (Morning Session) – JBHT 228 (11:30pm – 12:00pm – Brain Break! Snacks and Beverages) Professor Michael Anderson Lecture from Pompeii via SkypeDr. Anderson will introduce institute participants to capturing photogrammetry data using off-the-shelf consumer cameras.
- 1:30am – 3:00pm (Lunch)
- Obtain UA ID Cards, brief walking tour of campus; upon receiving your UA ID Card you will be able to access JBHT and the lab 24/7 so that you may continue working on your own after hours.
- 4:30-6:30 p.m. Lab work with Dave (Cinema)
Tuesday, July 2, 2013
8:30am – 11:30am (Morning Session) –JBHT 228 (Katie Simon and Angie Payne – CAST)
3D Documentation of Real World Environments and Objects: Techniques and Challenges & Introduction to Laser Scanning: This introduction will include an overview of scanning technologies and the challenges associated with scanning large buildings/environments verses scanning small objects. Participants will learn about different processing pipelines for importing scan data and associated data products into Unity and other 3D packages. The instructors will also include a brief discussion on the advantages and disadvantages of laser scanning as compared to photogrammetry.
11:30am – 1:00pm – JBHT 5th Floor Boardroom, Catered lunch (Petra Café) with the Associate Dean of the William J. Fulbright College of the Arts and Sciences (Dr. Charles Adams) with open discussion of individual projects and objectives.
1:00pm – 4:30pm (Afternoon Session) – JBHT 228
(2:30pm – 3:00pm – Brain Break! Snacks and Beverages)
Cinema-Unity workflor. How to lay out UVs and texture, and place a Cinema project in Unity.
Wednesday, July 3, 2013
- Morning session: Professor Fredrick will introduce participants to sound, weather, and particle effects (water, smoke) in Unity3D, and the associated issues of accuracy and appropriateness. Professor Fredrick will then demonstrate how Unity can be used as a platform for spatial analysis, making the network graphing of spatial and visual relations tangible in 3D, and tracking the movements of contemporary users of the virtual space as a way of estimating the likely movement patterns of past inhabitants.
- JBHT 263/JBHT 265 EAST Lab, 11:30pm – 1:00pm – Catered LunchCatered lunch with Dr. Fred Limp, Malcolm Williamson and Dr. Jackson Cothren; Presentation and discussion of projects, equipment and facilities of CAST featuring RazorVue, the recently completed Multi-Touch Collaborative Interface located in the EAST Lab facilities in the J.B. Hunt Building. RazorVue is a next generation platform for research into human computer interactions. The 10 foot-wide by 4 foot-high, high resolution multi-touch screen integrates recent work in immersive computer systems along with research on gesture-based interactions.
- Afternoon Session: Lab time for further work on the House of the Ara Massima.
Thursday, July 4, 2013 Free day. Lab will be open.
Friday, July 5, 2013
- Morning session: Publication of the model of the House of the Ara Massima for standalone and web applications.
- Afternoon Session: “Playing” the House of the Ara Massima as the setup for a closing discussion of the issues of accuracy versus immersion, GUI and “game” mechanics, and the gap between “playing” representations of past environments (“being there”) and the actual experience of their ancient inhabitants (“being them”). Lightning rounds. Summary project comments (3 minutes only). Closing comments by Gill and Fredrick as well as general discussion. Participants will be asked to complete an exit questionnaire.
Saturday, July 6, 2013
Departures in morning.